Early Access Dev Blog #1: The Whale Road-Map

Welcome to our first weekly Early Access dev blog post! Firstly thanks to all our players and the community activity - great suggestions and critique.

Now it is time to look ahead, and talk about what we have planned for the next few months. Please note that this roadmap is not cut in stone. We expect that we will be updating it as we move along, and as we receive more feedback.

We are aiming to release an update at the end of each month. Patches like v0.2.1  will be the exception. In this case we are splitting the scope of the release to be able to have updates ready in time for Gamescom. I know that this is not the the most exciting update, but gamedev is not only fun & games. ;)


August-Gamescom - v0.2.0: Enhanced Features, Usability Improvements & Bug Fixes

New Features:

  • Ability to discard trading goods from the ship storage
  • New combat map: forest
  • Trading goods colour codes to indicate where they are produced
  • Character opinions for winter events

Improvements:

  • Replacing “sleeping on board” screen with a day transition screen
  • Winter home settlement - Make winter wintery! 
  • Updating sailing screens with light specific for each day stage

Bug Fixes:

  • Remove ability of characters to swap places in combat
  • Characters will no longer pass through other characters during combat
  • Fix a bug where the player cannot leave a location after a saved game has been loaded
  • Fix a bug where the player cannot leave a location after combat
  • Fix a bug where armour sets are vanishing or the incorrect image is shown

Content: 

  • First character mission - Going north to Ribe and the Limfjord
  • Additional NPCs - Adding a second set of Saxon enemies
  • New winter events - Events at your home settlement during winter
  • New location events - Events when you are at other settlements
  • New locations along the Danish coast

August - v0.2.1: Events & Enhancements

New Features:

  • Linking of events - Will allow us to combine events into chains for more story-telling options
  • Raiding of camps - This is the first phase of the raiding functionality. The ability to raid villages will be added later.

Improvements:

  • Adding a weather system - Rain, and then some more rain
  • Event outcome randomisation - Some events results will have changing outcomes
  • Event character opinions - More variety of opinions
  • Trading goods balancing - Updating prices and availabilities

Content:

  • New sailing events
  • New rumours

September - v0.3.0: Character Progression & Trade

New Features:

  • Character to leader affinity
  • Character renown
  • Character progression 
  • Character afflictions
  • Ship upgrades
  • Enhanced trade - A more dynamic trade system

Improvements:

  • New sailing side-scrolling areas (cliffs, forest, swamp)
  • Fog, wind and sky variations
  • Main story events' cinematics

Content:

  • New location events
  • New sailing events
  • New winter events
  • New character missions

October - v0.4.0: Combat & Story Update  

New Features:

  • Enhanced combat system
  • New event screen

Improvements:

  • New combat AI
  • Event illustrations

Content:

  • Additional Danish characters
  • Additional NPCs
  • Danish storyline chapters 2 & 3
  • Locations along the Frankish coast
  • Additional winter events
  • Additional location events
  • Additional sailing events
  • Additional rumors

We will extend the road map from this point on to the full release, as we get closer to the end of October. No studio can escape its wyrd.

Best.

Joachim @ Sunburned Games