Early Access Dev Blog #2: Update v0.2.0

Sailing to Germany

Before some of us are leaving for Gamescom to show and talk about The Great Whale Road, we're releasing the same build which we'll be taking with us to Cologne. So if something goes wrong, then we'll be complaining about the same bugs. ;)

We actually got ahead of ourselves and included a few changes that were planned for the next version. Have fun!

Highlights:

  • Added the ability to discard items from the ship storage - No more drowning in pelts after desperately hunting for food.
  • Added our first Character Quest - Going north to Ribe and the north of Jutland.
  • Added outcome randomization to existing events - Life on the whale road has a few surprises left.
  • Added a new combat map: Forest.
  • Added winter art to Úlfarrsted -Thus successfully reversing global warming.
  • Added Support Warcries: Lightning Fast, Calling on Óðinn.
  • Removed the "sleeping on the ship" screen, so you don't fall asleep while playing.

If you have any issues, please post them in the support section of our Steam forum

And here the complete list:

Features:

  • Added the ability to discard items from the ship storage.
  • Added our first character quest
  • Added more enemy variation.
  • Added new events.
  • Added winter battle events.
  • Added outcome randomization to existing events.
  • Added new locations along the Danish coast.
  • Added small visual extras to locations and interface.
  • Added a new combat map: Forest.
  • Added linked events, which can appear immediately after an event or a battle.
  • Added winter art to Úlfarrsted.
  • Added opinions for Winter events.
  • Added Support Warcries: Lightning Fast, Calling on Óðinn.

Bug Fixes:

  • Fixed too much food being consumed during sailing.
  • Fixed priority of hunting rewards - Food before Pelts.
  • Fixed bug where you'd accidentally swap heroes in battle, when selecting two adjacent heroes in succession. We might add this later again with the right UI support.
  • Fixed characters passing through others during combat.
  • Fixed character selection in combat.
  • Fixed where the player couldn't leave a location after loading a game save.
  • Fixed where the player couldn't leave a location after combat.
  • Fixed a bug where armour sets would vanish or use an incorrect image.
  • Fixed the 'warriors lost counter' on summer results from using incorrect values.
  • Fixed winter food consumption sometimes being higher than winter food production.

Tweaks/Balancing:

  • Balanced ranged enemies.
  • Balanced some of the prices in the market list.
  • Started working on colour codes for trading goods. In future versions you'll be able to spot which cultures produce which items; helpful once the economy is implemented.
  • Tweaked some outcomes of existing events.
  • Removed the "sleeping on the ship" screen, so you don't fall asleep while playing.
  • Removed extra weapons from your storage.