Indie, art and mayhem - or why art reviews matter

Before we started Sunburned Games, I didn't know much about art production for video games. So one can imagine my relief when I realized that we were able to hire talented folks on our budget, and when we found Kevin (our art director in the UK) my nightly panic attacks almost disappeared.

I enjoyed the quest to find our art style for The Great Whale Road. It was exciting to watch Paloma and Sergio produce sketches and concept art, and rather amusing to listen to my own attempts to communicate the vision for the game throughout the process.

Our work on character concepts and style went surprisingly smoothly.

This one was closer to the mark. 

This one was closer to the mark. 

But we also produced some bold outliers. I am still not sure how the sketch below happened.

'Yes, this is lovely indeed. But we are not making Clash of Clans.' Maybe I will regret this decision later when I'll look at sales figures.

Off-piste and hit by an avalanche 

Off-piste and hit by an avalanche 

We also created concepts for complete cards with a bit more action and background. The increased complexity caused a few issues, as can be seen on the concept below:

In the end we decided to go with a more dynamic and grittier style. We think it works better with the game and its setting, let's hope our players will see it the same way.

Joachim